These decks literally cover every core archetype. It has an extremely balanced metagame, with every top deck (and as I'll get to later, there are a lot if them) has a winrate between like 48% and 55%, with most hovering around 49-51. Meanwhile Pioneer pretty consistently has around 7 different archetypes in every top 8 despite an extremely popular Rakdos Midrange deck. Yes, there have been select pilots who have done really good with other archetypes such as Boros Obosh, UW Control and Merfolk, but those are few and far between. Realistically, I cannot see a player winning a pro tour with anything other than these 10 decks. Then everything else is significantly worse. The next statement is specifically going to be talking about Modern pre-Tales of Middle Earth: It is exceptionally hard to build a competent Modern deck right now without any of the MH2 pillars of the format, and if you put any of them in, you're probably in one way or another playing a straight up worse version of a top deck. Creativity is especially egregious, because it really punishes decks that fail to go under it (and surprise, surprise, most low tier decks cannot). Every time we play Modern, there are a few people going in with some slightly older archetypes and get absolutely destroyed by the most recent tier 1 decks. We started doing Pioneer tournaments in our store because a lot of people got really sick of Rhinos and Creativity. Deck Primers Top Tier Thursday Archive Deck-Specific SubredditsĬompletely disagree. Try to do some metagame testing to get a feel for your deck so you can talk about it better. People are not here to critique the brew you slapped together with zero thought. Please, make sure you include a description of what your deck is, what it intends to do, and specific questions that stimulate conversation. When posting deck lists, it is generally preferred that you link to a deck building site such as or something similar. It can be as simple as typing your query into google, along with the word Reddit, to see if your question has been asked before. Please do not try and sell cards or decks within this subreddit.Īll we ask is that before you post, do some research yourself to try to find the answer to your query. This is an example because since so many Simic decks are running it, it has become very expensive, and, as a result, more decks are running copies of Noxious Grasp and Veil of Summer.This subreddit is for players of any level of experience to discuss any topics regarding the Modern format, whether it is decks that pro's have been winning with, metagame discussion, card discussion, or home brews. One example of this is Oko, Thief of Crowns. The strategy the developers have for creating metagames that don't solve themselves within the first few weeks is making cards that are, as a whole, well balanced, but also do enough different powerful things that all of the decks in the metagame have room to shift as time moves on. Within the first week of a set's release, the player-base as a whole will have put far more collective hours into finding the best deck for Standard than R&D can during the entire development period. The decks in a metagame will never be perfectly balanced. Metagames are like living puzzles that try to solve themselves. Then, people notice that shatter has become uncommon, so they begin to play artifacts again. This is another example of metagaming because the players have changed their decisions in anticipation of their opponent's decisions. Then, people notice that nobody is playing artifacts so they take Shatter out of their decks since it is worthless without artifacts to target. These people are metagaming because they have changed their decisions in anticipation of people playing Shatter. One example from Magic is the card Shatter, which says " destroy target artifact." Shatter is very powerful, and so to avoid it most people have stopped playing artifacts. The term “metagame” is also used to describe the game around the game, including the Organized Play system, online resources, a library of material, and numerous communities. The practice of tuning a deck or adding sideboard cards in order to have a better chance to defeat the most popular decks is called metagaming. Simply put: "what everyone else is playing." The decisions the players make in what decks they play and what cards they put into those decks in acknowledgement of their predictions about what potential opponents might choose themselves is what is called 'playing the metagame'. In Magic, "Metagame" commonly refers to the popularity of decks, and sometimes specific cards.
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